Creating Virtual Objects Using Photogrammetry
What is Photogrammetry?
In an over-simplified nutshell, photogrammetry is a process that converts the 2d information from set of images into 3d information. Here's an excellent in-depth explanation, if you want to learn more.
But we're going to keep this as simple as possible, but ensure the best results without getting too technical.
But we're going to keep this as simple as possible, but ensure the best results without getting too technical.
Step 1: Lighting the Object
The critical part of photogrammetry. Get this wrong, nothing else comes out right.
Step 2: Taking images
Once you've got the subject well lit, snap away! (Not really.)
Step 3: software
Three free options to choose from.
Step 4: Meshlab (Optional)
Time to get that mesh manageable.
Step 5: Blender and projection painting (Optional)
Pretty up the mesh, and then apply a photo.
Step 6: Getting it online
Fame and fortune here we come!
2011 NAI National Workshop Presentation
November 12, 2011, St Paul, MN
"Virtual Re-creation of Artifacts and Interpretive Spaces Using Open-Source Software"
"Virtual Re-creation of Artifacts and Interpretive Spaces Using Open-Source Software"